Welcome to Tatjam's Blog

Hello! I'm an aerospace engineer, currently working on Europe's Galileo ground segment.
This is my corner of the internet where I write about everything I like, from signal processing to game dev.

You can use the categories at the top, or browse by date of publication below. To know when I add new content, use this RSS feed.

Feel free to contact me through e-mail, blog@tatjam.eu or find me in LinkedIn.

Understanding undersampling - 1 (2025-04-21 in Mathematics)

Using the Fourier transform and interactive graphics to intuitively understand undersampling transmitters

Roadway to Release (2023-02-08 in Gamedev)

A summary of progress over the last year, and an overview of what's to come

Two years of progress (2022-05-15 in Gamedev)

Almost 2 years have passed since last blogpost, but the project has kept on going!

Label Generator (2021-06-21 in Chemistry)

A chemical label generator designed with ease of use and beautiful labels in mind

Enter the Editor (2020-06-03 in Gamedev)

The last two months of progress feature the beginnings of the editor, among other changes

Early 2020 progress (2020-04-06 in Gamedev)

A summary of the progress that has happened since the last blogpost

Models and Vehicles (2019-12-22 in Gamedev)

An introduction to Vehicles and Model loading in OSPGL

Introducing OSPGL (2019-11-30 in Gamedev)

OSPGL (OSP + OpenGL) is an ongoing attempt at creating a game similar to Squad's Kerbal Space Program, focusing on perfomance and moddability